
Providing support in this way is also valid, but harder to implement of crowded boards. While not as deadly to each one, different weapons help multiple other squads as they finish off the reduced target. If you’re carrying different heavy weapons though, you’ll engage varied targets. However, other valid considerations include range and whether your squad carries the same or different weapons.ĭo you want your squad to carry all the same heavy weapon or diversify? With the same heavy weapon, you’re tempted to concentrate on a single target a turn to completely overwhelm it. I’ve covered the heavy weapon in detail with the Tactical squad post, so we’ll go with shorthand descriptions here. You’ll want to equip them with the right weapons for their targets. Consideration for Weapon Selectionĭevastator squads are hammers looking for nails. Combine this with your Signum marine for the best effect. Once per battle, once this unit has shot, a single model may shoot again with one weapon.
#Tactical poker squad upgrade
Your Armorium Chereb is a cheap, but powerful upgrade for your squad. Which marine depends on how your unit is armed and what targets have priority this turn. Obviously, you’ll want to assign it to one of your heavy weapon marines. If the Sergeant is part of the squad, a single model may increase their Ballistic Skill to 2+ for the phase. While a separate model, the Armorium Chereb may not be targeted and serves only to mark that the squad has one.Ĭonsider Signums like a laser designator. The Signum forms part of the Sergeant’s wargear. The Devastator squad carries two unique items of non-weapon wargear a Signum and an Armorium Chereb. Thus adding some tactical flexibility back to your army. Second, if you don’t need the extra wounds, you may Combat Squad them out into a separate unit. Keep those weapons in the game and keep pummeling your enemy.

First, they serve as extra wounds that must be chewed through to reach the heavy weapons. However, those 5 other marines have two other uses. You might be tempted to take just the minimum.

In Codex: Space Marines members of the Deathwatch and Blood Angels may also choose a heavy flamer.Ī minimum size Devastator squad has as many heavy weapons as the maximum sized squad. The list is quite sizable for regular chapters with the grav-cannon, heavy bolter, lascannon, missile launcher, multi-melta, and plasma cannon. Now, the real power of the squad comes from swapping up to 4 boltguns from regular marines for an item from the Heavy Weapons List. I’ve previously discussed those options here. He may gain access to the combi, pistols, and melee weapons lists. The sergeant has access to the usual swaps. The marines in this squad start with the usual bolt pistol and boltgun, as well as frag and krak grenades.

They may expand the squad size to a total of 10 marines. Just like the squads we’ve talked about earlier, a Devastator squad starts with 4 marines and a sergeant. Today, we’ll look at how they function and what strengths they bring to the table. Where as the Tactical squad featured flexible armament and the Assault squad melee combat, Devastators stack multiple heavy weapons in one convenient package. The Space Marine Devastator Squad completes the three basic old marine squads.
